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Unscrewed Magic Revolutions Developer


Joined: 24 Aug 2007 Posts: 577 Location: Azeroth
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Posted: Mon Jan 28, 2008 2:47 am Post subject: Nerf Ogre Lord's Ult |
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Here is my code for the spell.
| Code: | Avalanche
Events
Unit - A unit Begins casting an ability
Conditions
(Ability being cast) Equal to Avalanche
Actions
Set Avalanche_Target = (Random unit from AvalancheGroup)
Unit Group - Remove all units from AvalancheGroup
Unit Group - Remove all units from AvalancheDummiesAttackers
Unit Group - Pick every unit in (Units within 800.00 of (Target point of ability being cast) matching ((((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True) and (((Matching unit) is alive) Equal to True))) and do (Actions)
Loop - Actions
Unit Group - Add (Picked unit) to AvalancheGroup
Unit - Create 1 Avalanche (caster unit) for (Owner of (Casting unit)) at (Random point in (Region centered at (Target point of ability being cast) with size (650.00, 650.00))) facing Default building facing degrees
Set AvalancheDummy[1] = (Last created unit)
Unit - Create 1 Avalanche (caster unit) for (Owner of (Casting unit)) at (Random point in (Region centered at (Target point of ability being cast) with size (650.00, 650.00))) facing Default building facing degrees
Set AvalancheDummy[2] = (Last created unit)
Unit - Create 1 Avalanche (caster unit) for (Owner of (Casting unit)) at (Random point in (Region centered at (Target point of ability being cast) with size (650.00, 650.00))) facing Default building facing degrees
Set AvalancheDummy[3] = (Last created unit)
Unit - Create 1 Avalanche (caster unit) for (Owner of (Casting unit)) at (Random point in (Region centered at (Target point of ability being cast) with size (650.00, 650.00))) facing Default building facing degrees
Set AvalancheDummy[4] = (Last created unit)
Unit - Create 1 Avalanche (caster unit) for (Owner of (Casting unit)) at (Random point in (Region centered at (Target point of ability being cast) with size (650.00, 650.00))) facing Default building facing degrees
Set AvalancheDummy[5] = (Last created unit)
Unit - Create 1 Avalanche (caster unit) for (Owner of (Casting unit)) at (Random point in (Region centered at (Target point of ability being cast) with size (650.00, 650.00))) facing Default building facing degrees
Set AvalancheDummy[6] = (Last created unit)
Unit Group - Add AvalancheDummy[1] to AvalancheDummiesAttackers
Unit Group - Add AvalancheDummy[2] to AvalancheDummiesAttackers
Unit Group - Add AvalancheDummy[3] to AvalancheDummiesAttackers
Unit Group - Add AvalancheDummy[4] to AvalancheDummiesAttackers
Unit Group - Add AvalancheDummy[5] to AvalancheDummiesAttackers
Unit Group - Add AvalancheDummy[6] to AvalancheDummiesAttackers
Set AvalancheDummiesAttackers = (Last created unit group)
Set Avalanche_Target = (Random unit from AvalancheGroup)
Unit - Order (Random unit from AvalancheDummiesAttackers) to Attack Avalanche_Target
Unit - Add a (30.00 x (Real((Level of Avalanche for (Casting unit))))) second Generic expiration timer to AvalancheDummy[1]
Unit - Add a (30.00 x (Real((Level of Avalanche for (Casting unit))))) second Generic expiration timer to AvalancheDummy[2]
Unit - Add a (30.00 x (Real((Level of Avalanche for (Casting unit))))) second Generic expiration timer to AvalancheDummy[3]
Unit - Add a (30.00 x (Real((Level of Avalanche for (Casting unit))))) second Generic expiration timer to AvalancheDummy[4]
Unit - Add a (30.00 x (Real((Level of Avalanche for (Casting unit))))) second Generic expiration timer to AvalancheDummy[5]
Unit - Add a (30.00 x (Real((Level of Avalanche for (Casting unit))))) second Generic expiration timer to AvalancheDummy[6] |
The spell lasts 30 sec * lvl of spell.
CD equals 15 + (15 * lvl of spell)
Spell summons 6 invisile towers towers.
Each tower does 75 dmg, has a 3 second attack cd, and 800 range.
Also, each tower tower has 2 spells:
Bash - 40% to stun for 1.5 sec
Bonus dmg - 100 extra dmg to buildings _________________ Humans vs Orcs
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Schwert_Gottes Global Moderator


Joined: 06 Sep 2007 Posts: 339 Location: Northrend
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Posted: Tue Feb 05, 2008 8:27 am Post subject: |
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I read through the trigger now, I think I know what makes it buggy/imba.
a) The damage is higher then starfall, and it stuns the enemy. Or is this spell no hero spell?
b) If I am right, Avalanche is a channel ability? You should put in something like:
If (triggering unit) stops casting (avalanche), then do (stop this trigger), else do nothing
Unfortunately this would make the trigger much more complicated because we would have to set it to at least 3 second steps .
Or is there another possibility? _________________ (If (knowledge) = (0), use (google, wikipedia), else use (brain) and do (post)) |
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Unscrewed Magic Revolutions Developer


Joined: 24 Aug 2007 Posts: 577 Location: Azeroth
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Posted: Tue Feb 05, 2008 10:46 am Post subject: |
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I think te main problem is that the spells cast time is longer that its cool down time. This means that if the ogre lord is close to a fountain, he could potentialy cast the spell forever. It may have been what caused the bug you complained about with bolders hitting you whenever you got near the other team's base.
Changes:
01) raise cool down
02) lower cast time
03) lower damage
04) lower stun chance for heroes _________________ Humans vs Orcs
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Schwert_Gottes Global Moderator


Joined: 06 Sep 2007 Posts: 339 Location: Northrend
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Posted: Tue Feb 05, 2008 1:52 pm Post subject: |
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Ok maybe it`s better then.  _________________ (If (knowledge) = (0), use (google, wikipedia), else use (brain) and do (post)) |
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Dark_Samus Temporary Admin / Global Mod


Joined: 17 Sep 2007 Posts: 202 Location: Phazon Mines
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Posted: Wed Mar 05, 2008 3:42 am Post subject: |
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could always change the distance it is summoned from hero as well for aoe _________________
by: ShadowGokun
(Revolutions=My Idea) |
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Unscrewed Magic Revolutions Developer


Joined: 24 Aug 2007 Posts: 577 Location: Azeroth
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Posted: Thu Mar 06, 2008 4:01 pm Post subject: |
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so, summon closer to heroe's position? _________________ Humans vs Orcs
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