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Nerfed Doomhammer

 
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Unscrewed Magic
Revolutions Developer
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Joined: 24 Aug 2007
Posts: 577
Location: Azeroth

PostPosted: Mon Jan 28, 2008 2:16 am    Post subject: Nerfed Doomhammer Reply with quote

Here are the stats:





Any ideas?
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Schwert_Gottes
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Joined: 06 Sep 2007
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PostPosted: Mon Jan 28, 2008 12:24 pm    Post subject: Reply with quote

A bit unsharp this pictures, I will compare his stats with others and look at him ingame later, maybe this evening... got to work atm Sad
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Unscrewed Magic
Revolutions Developer
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Joined: 24 Aug 2007
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PostPosted: Tue Jan 29, 2008 4:31 pm    Post subject: Reply with quote

I will try to individualy add him to a blank map & put him up for download today, so we may play around with his stats easier.
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Unscrewed Magic
Revolutions Developer
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PostPosted: Tue Feb 05, 2008 7:06 pm    Post subject: Reply with quote

Here is an idea:

lower his agility from 1.25 per lvl to 1 per lvl
lower his strength from 2.25 per lvl to 2 per lvl
Increse cool down of Dark Leap by 30%
Decrease base movement speed by 35
Increase attack cool down by .2

All of this would greatly slow down DH's speed and make it easier to gank him. He still has a high strength because he is a tank and will need the extra health if he can not run away. His jump cool down has also been increased, so he is less likely to jump away right before he dies.
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Schwert_Gottes
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PostPosted: Tue Feb 05, 2008 7:18 pm    Post subject: Reply with quote

Well we`ll see how balanced he is in the next version then, and if needed, we change him again Smile.
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Flamespewer
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PostPosted: Fri Feb 15, 2008 11:46 pm    Post subject: Reply with quote

*squints* cant see anything!
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Imrahil
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Joined: 05 Feb 2008
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PostPosted: Sat Feb 16, 2008 1:10 am    Post subject: Reply with quote

^^same. When I zoom, doesn't help. Confused
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Dark_Samus
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PostPosted: Wed Mar 05, 2008 3:48 am    Post subject: Reply with quote

how would his MS be compared to everyone else? is he at least still = to slowest, and make his agil stay as +1.25, lower his initial so he ends up the same as if you added +1 and had same initial, this way he is handicapped more early and it has greater affect with level, i agree with rest
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Unscrewed Magic
Revolutions Developer
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Joined: 24 Aug 2007
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Location: Azeroth

PostPosted: Thu Mar 06, 2008 3:57 pm    Post subject: Reply with quote

so, decrease his intel and increase his intel per lvl?
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Anateus
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PostPosted: Sun Sep 14, 2008 7:59 am    Post subject: Reply with quote

Noo do anything u want with stats etc. but dont increase atk cd :/
btw. when i was playing doomhammer - Jump costed no mana and had no cd Smile
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hasin
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PostPosted: Sun Sep 14, 2008 9:07 am    Post subject: Reply with quote

ana, HvO revolutions is dead
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Unscrewed Magic
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PostPosted: Thu Sep 18, 2008 5:09 am    Post subject: Reply with quote

its not dead, it just needs a new maker, I am more than willing to provide the files to the next mapper
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hasin
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PostPosted: Fri Sep 19, 2008 2:36 am    Post subject: Reply with quote

lol, i highly doubt some1 would want to take over, but, gl with trying to find some1
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Guss
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Joined: 19 Dec 2008
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PostPosted: Sun Dec 21, 2008 8:31 am    Post subject: Reply with quote

isnt hockball making it now?

GL hock, still designing heros for ya
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Unscrewed Magic
Revolutions Developer
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Joined: 24 Aug 2007
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PostPosted: Mon Dec 22, 2008 6:18 pm    Post subject: Reply with quote

Yes, please contact Hockball as the new map maker.
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