Unscrewed Magic Revolutions Developer


Joined: 24 Aug 2007 Posts: 577 Location: Azeroth
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Posted: Thu Sep 06, 2007 9:41 pm Post subject: Hero Idea Guidelines (READ BEFORE POSTING HERE) |
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All hero ideas are subject to helpful criticism that is forward moving.
All ideas should have a map attached/accessable for testing, unless it is for a hero edit, which should clearly be marked by
*hero name* [edit]/[idea]
no * using [edit] or [idea] not both
ok hero ideas must inclue:
*Name:
*Str growth:
*Agi growth:
*Int Growth:
*Main Attribute:
*Range:
*Model:
*Speed Base:
*Health Base:
*Dmg spell 1: Specifie effects, and include mana cost considering the every three levels mana increase and the increasing CD over each level, and duration if it applies
*Dmg spell 2: Specifie effects, and include mana cost considering the every three levels mana increase and the increasing CD over each level, and duration if it applies
*Passive spell: Include effects and all that applies
*Ultimate: Stronger Dmg spell which may have effects, Include CD increase each level, Mana increase each level
Be considerate of other heros, because copycating heros from elsewhere in our map will result in a failing of the current project.
Also the max mana on any aoe spell will be higher then a single unit spell due to multi unit and it should end up (if a basic dmg) in the 400-500 range and a single unit spell probably 300-500 depending on its effects (slow and dmg i.e.) and ultimates generaly go either 200-400-600 or 250-500-750 or 300-600-900 (maybe more)
CD need to increase every three levels only and should end up for a basic dmg spell in the 60's and ultimates vary widely on effect but should end up with 200-300CD most likely again depending on effect
If you do not include all said things, your map may be deleted until changed, or there may be a warning post, or it may be locked until you have PMed a satisfactory suggestion to myself or one of the other Mods/Admins and i will unlock said idea. _________________ Humans vs Orcs
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